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Building a human firewall through gamified learning

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Cybercriminals don’t just target systems. They target people. Nearly 70% of cyber incidents stem from preventable human mistakes. This makes an untrained workforce the weakest link in any organisation. Enter gamified learning. This approach to cybersecurity training replaces routine compliance checklists with story-driven challenges based on real-life scenarios.

How to enjoy the full benefits of a data analytics investment

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Most businesses understand the competitive advantages of investing in a comprehensive data analytics solution. Yet not all of them enjoy a full return on their investment. This is because, once a preferred solution has been implemented, extracting the most value from a business intelligence (BI) tool requires comprehensive user adoption and engagement.

Gamification is the future of business engagement

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Given today’s competitive business landscape, decision-makers constantly seek innovative ways to engage customers, enhance productivity and drive revenue. This is where gamification plays a crucial role. Gamification applies game-like elements such as rewards, challenges and leader-boards to non-gaming contexts.

Motor industry sales incentive design challenges

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Designing sales incentive programs for the motor retail industry - whether for your own sales force or a channel partner - presents several unique challenges due to the complexity and variability of the market. It’s a task requiring specialised skills and expertise in incentive and technology design that few businesses have in-house for either the development or ongoing management thereof.

Safety management for sustainable behavioural change

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It is essential to establish internal risk management control processes that align with specific strategic management outcomes. We firmly believe that effective Operational Risk Management Processes (ORMP) have two core aspects: alignment and attunement.

Training vs coaching – the future of behavioural coaching

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It was former Colorado football coach Bill McCartney who said, “all coaching is, is taking a player where he can’t take himself.” And McCartney would know. In his 13-year tenure, he won just shy of 100 games, three Big 8s and a National Championship, earning him a well-deserved place in the Colorado Sports Hall of Fame.  Yet, within an organisational or business context, how can coaching take people where they are unable to go on their own?

Back to class educational trends

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The world has largely opened up again after COVID-19. Now it’s time to roll up our sleeves and get down to the business of educating South Africa’s children. And while technology is going to play an important role in helping us overcome the backlogs caused by the pandemic, it’s not a silver bullet that will miraculously transform our education system.

REPORT | Employers are harnessing Earned Wage Access to recruit and...

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Earned wage access (EWA) is rising in prominence as a powerful HR tool for employers to retain and attract talent. This statement is supported by a new report issued by J.P Morgan titled Financial Inclusion Through Payments. We are a contributing author to the report.

eLearning trends that can help businesses succeed in 2021

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Thanks to the global pandemic and savvy, forward-thinking key-decision makers, many businesses have embraced e-learning to ensure they remain competitive. The global consultancy firm McKinsey observed that business learnings were one of the most affected activities when lockdown was implemented, as almost 100% of in-person programmes were cancelled or postponed as a measure to curb the spread of COVID-19.

The new brand reality story – using VR, AR and gamification

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The move towards virtual, augmented reality and gamification is becoming increasingly effective in brand’s story telling. Our first experiences define us: the first kiss, our first day at school, the first broken arm, baby’s first smile and that first broken heart.

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